Only one player in each team may revolt in a game after someone revolts, their teammates won't be able to revolt themselves.
This does not occur when the player revolts to Canada or South Africa in the Definitive Edition the player will retain their Settlers and can continue playing as they were before revolting. All Settlers and their equivalents ( Coureurs des Bois and Settler Wagons) turn into Revolutionaries or their equivalents for certain revolutionary nations Settler(s) being trained are canceled with their food costs refunded, and any Settler(s) or their equivalents rescued from treasures turn into Revolutionaries or their equivalents any buildings being constructed (except by wagons) will thus be left incomplete.
All Home City shipments on their way are canceled and the shipment(s) used are refunded.In The WarChiefs, the Revolutionary Deck always contain identical cards no matter which revolutionary leader they choose (see below). The player's flag and Home City changes to the relevant revolutionary nation's, and their deck will also be set to a Revolution Deck which contain various cards depending on the nation.In The WarChiefs and The Asian Dynasties, Revolting allows a choice of one of two revolutionary leaders, or one of two to five revolutionary nations in the Definitive Edition, per European civilization with different bonuses (see below), and is a much cheaper and faster option than advancing into the Imperial Age (which costs 4,000 food and 4,000 coin, and takes 90 seconds). The revolutionary politicians menu in the original Age of Empires III: The WarChiefs Peru (Simon Bolivar) and Argentina (Jose de San Martin) are shown here The message that appears when Revolting from the player's civilization